#ifndef COLLISION_TYPE_H
#define COLLISION_TYPE_H

// Enumeration of the possible collisions between entities.
enum CollisionType
{
    // Projectile collided with the player.
    PROJECTILE_PLAYER,
    // Projectile collided with an enemy.
    PROJECTILE_ENEMY,
    // Player collided with an enemy.
    PLAYER_ENEMY
};

#endif